Navigation:
- Select object and hit Z to zoom on object
- With no selection, hitting z will fit the whole object to the view port
- Orbit by hlding alt + middle mouse button
- Pan with middle mouse button
- Zoom view through scroll wheel or hold crtl + alt key and drag with mioddle mouse button
- ALT + W to maximise a viewport
Link and Reference Content:
- Xref can be imported, but not edited
- Xref object can be transformed or modified when imported
- Xref oibjects, DWG, FBX and RVT can be linked to
- Update automatically” in the file command. Change to the model will not affect the oringial file
Working with scale:
- Unit set up > system unit set up
- Converting units on import may be required
- Automatically set to inches
Locating and managing objects:
- Use scene explorer to manage objects in scene
- Objects can be filtered y type or name
- Scene explorer can be configured toshow more properties
- Properties from multiple objects can be edited al at once
Move and select object:
- W = move
- E = rotate
- R = scale
- Y = placement mode which allows you to position objects onto surfaces
- H = select from scene dialogue
- Crossing region selection = all objects that are even partially in the selected area will be selected
- Window mode = all objects that are fully inside the window area will be selected.
- Crtl and click to multiple select
- Alt and click to deselect
- You can add odifiers to an object, each modifier provides additional tools and parameters to affect the object
- Re-ordering the modifies will affect the result
Motion:
- Time sliders can be used to view animations
- To adjust the number of frames you can see in the timeline, drag with the Right mouse buttin while holding Ctrl and Alt
- Auto key or set key mode can be used to animate
Apply and edit materials:
- To create new material, double click on material or drag from material map browser to active view. To assign material to an object, drag a connection from its outputsocket on to the object, or click the assign material to selected button.
- To adjust a materials components, double click its node, the parameter editor lists all components related to the material.
- Scanline, mental Ray, iRay can be used to render
Rendering:
- Use photometric lights, mrSun and mrSky for realisting lighting with the Nvidia renderes
- Make sure your lights are turned on
- Adding extra lights removes all te default lights
- You must choose the active renderer
- Use an environment map when using Nvidia renderers
- Use mental Ray materials or materials from the Autodesk Material Library for more sophisticated results
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